Federation HUD
You will hear many Tintagellians referring to the Federation HUD. The Fed is an upgrade to the Full HUD, with new options for gameplay. The Fed HUD demands more attention from players, since the default options for puzzles and choices have NEGATIVE effects, rather than nuetral ones.
Once you buy the Federation HUD and attach it, the full version of the HUD becomes inactive and you cannot use it anymore!!
AbbotEvery so often (once a day or so), you may be visited by the Abbot of a local monastery. He will ask for a donation of 10% of your current gold balance. If you give him the gold, one of several things will happen:
He will pass on a portion of the money to each of your direct subjects. These payments often total less than the donated amount but it is one of the few ways to give gold to your direct subjects. Each of your directs subjects will receive one acre of your personal land. You will receive a "warm feeling" - and nothing else. No benefit to you or your subjects. The Abbot may offer to translate your book The Abbot may leave leave a pair of Gold Bars on your doorstep. This happens rarely, but will occasionally happen if you have fully researched disease. If you fully research the disease disaster, the Abbot will ask for less money (5% of your total) and will always give to your subjects - no more "warm feelings". Book, Key, Translation
Only once in your TE career you will receive an old locked book from the Trader. This book can only be opened with a key received from the Fortune Teller at the Festival. Lastly, the book can only be read (translated) by the Abbot. The net result is an increase in gold produced per acre.
Disasters
Disasters (crime, famine, disease) strike every 3 years or so, and can actually be very beneficial to you. When a disaster appears on the HUD (apparently it only appears if you are rankled Marquise or higher [200+ acres]), you can choose to do nothing, you can choose an option that is expensive but will keep your citizens happy, or you can research the disaster.
When disasters occur, you are given 4 choices. To do nothing (this is the default), to spend a low amount of gold, electing the expensive option is always the best option to choose, and will increase your population (your percentage of capacity can reach 5000%. This increase in citizens is a huge boon when the census rolls around!). You can choose to research ONE disaster. Once you decide on a disaster to research, if you research any other, even after you complete the research on a particular disaster, you lose all your progress (and gold spent!) to date, and start over. When you research the disaster of your choice 20 times, you can gain the following: Disease: Disease no longer affects you. Guarantees the abbot pays your DIRECT subjects every time you pay him, you pay only half price for this. Occasionally he will grant an acre to your directs instead. And they get the gold/acre EVERY TIME even if they are offline. Great for helping your downline, enabling them to buy more acres, which in turn helps you. Famine: Famine will no longer affect you. Gives you 3 more gold per acre on every acre you own forever. Good for helping you personally, though the help it gives you is small. Crime: Crime waves will no longer affect you. Your direct subjects will be immune from sabotage. Does not help protect your downline from sabotage when you are offline. Path To Royalty
Want to be King or Queen and rule your own Empire? You have to complete this sequence of expensive purchases first. Upgrades to the castle, the grounds, and your assets lead to Ascension. Some parts are multi-stepped sections (find architect, design cathedral, find location, and so on), and each offers three options for pricing and messaged outcome.
The benefit/consequence of one choice over another is unknown. If you wish to NOT follow the Path to Royalty at this time, you can IM Ultralite Soleil in-world and ask him to turn it off. |
Allies, Embassies, Citizens
You can have up to 4 allies when playing the FED HUD (from Count/ess rank up; to grow population or have disasters you need to be marquise or higher).
You can ally everyone but your own direct subjects or liege (but can ally the subject of you subject) On each ally's land you can build an embassy. Having 4 embassies built will give you +1 gold/acre extra. Building embassies is expensive. Note: When building an embassy during a Trader year while having "buy land at a low price", the embassy will only cost you 1/3 of normal price! Citizens: The amount of citizens you can have is based on your total land, for this reason when you or your downline grow, you get the message at census time that new citizens have joined you, or left you when you lost acres. There are 3 ways citizens give you gold
How to grow population.
The best formula for alliances is to make a mix of either one relatively really high ranked (more total land) ally and 3 lower ones, or two medium higher allies and 2 lower ones. This way the higher ones can feed you citizens, and you can send it down line to the lower ones. There is the opportunity to help investigate when one of your allies is sabotaged an offer will appear on your HUD to pay an amount to help determine who caused the loss of acres and hopefully force them to repay it. Once an embassy is built, additional offers may appear. One type of offer is for the recipient of the embassy to read confidential papers of their ally. The offer also suggests that the ally might not find out. The cost to read the papers is high, and right now the benefits/consequences of reading the papers is unknown. An offer also appears to sell land at a price about fifty per cent above cost. |